Method List
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- #[] Table
- #[]= Table
- #actions RPG::Enemy
- #active Window
- #actor_hp RPG::Troop::Page::Condition
- #actor_id RPG::Troop::Page::Condition
- #actor_id RPG::System::TestBattler
- #actor_id RPG::Event::Page::Condition
- #actor_valid RPG::Troop::Page::Condition
- #actor_valid RPG::Event::Page::Condition
- #airship RPG::System
- #alpha Color
- #angle Sprite
- #animation1_hue RPG::Animation
- #animation1_name RPG::Animation
- #animation2_hue RPG::Animation
- #animation2_name RPG::Animation
- #animation_id RPG::Weapon
- #animation_id RPG::UsableItem
- #armor_types RPG::System
- #arrows_visible Window
- #atype_id RPG::Armor
- #auto_removal_timing RPG::State
- #autoplay_bgm RPG::Map
- #autoplay_bgs RPG::Map
- #autorun? RPG::CommonEvent
- #back_opacity Window
- #basic RPG::System::Terms
- #battle_bgm RPG::System
- #battle_end_me RPG::System
- #battle_ok? RPG::UsableItem
- #battleback1_name RPG::Map
- #battleback1_name RPG::System
- #battleback2_name RPG::Map
- #battleback2_name RPG::System
- #battler_hue RPG::System
- #battler_hue RPG::Enemy
- #battler_name RPG::System
- #battler_name RPG::Enemy
- #bgm RPG::Map
- #bgm RPG::System::Vehicle
- bgm_fade Audio
- bgm_play Audio
- bgm_pos Audio
- bgm_stop Audio
- #bgs RPG::Map
- bgs_fade Audio
- bgs_play Audio
- bgs_pos Audio
- bgs_stop Audio
- #bitmap Sprite
- #bitmap Plane
- #bitmaps Tilemap
- #blend_type Plane
- #blend_type Sprite
- #blt Bitmap
- #blue Color
- #blue Tone
- #blur Bitmap
- #boat RPG::System
- #bold Font
- brightness Graphics
- #bush_depth Sprite
- #bush_opacity Sprite
- #cell_data RPG::Animation::Frame
- #cell_max RPG::Animation::Frame
- #certain? RPG::UsableItem
- #chance_by_damage RPG::State
- #character_index RPG::System::Vehicle
- #character_index RPG::Actor
- #character_index RPG::Event::Page::Graphic
- #character_name RPG::Event::Page::Graphic
- #character_name RPG::Actor
- #character_name RPG::System::Vehicle
- #class_id RPG::Actor
- #clear Bitmap
- #clear_rect Bitmap
- #close? Window
- #code RPG::BaseItem::Feature
- #code RPG::MoveCommand
- #code RPG::EventCommand
- #code RPG::UsableItem::Effect
- #color Sprite
- #color Viewport
- #color Font
- #color Plane
- #commands RPG::System::Terms
- #condition RPG::Troop::Page
- #condition RPG::Event::Page
- #condition_param1 RPG::Enemy::Action
- #condition_param2 RPG::Enemy::Action
- #condition_type RPG::Enemy::Action
- #consumable RPG::Item
- #contents Window
- #contents_opacity Window
- #critical RPG::UsableItem::Damage
- #currency_unit RPG::System
- #cursor_rect Window
- #damage RPG::UsableItem
- #data RPG::Map
- #data_id RPG::BaseItem::Feature
- #data_id RPG::UsableItem::Effect
- #data_id RPG::Enemy::DropItem
- default_bold Font
- default_color Font
- default_italic Font
- default_name Font
- default_out_color Font
- default_outline Font
- default_shadow Font
- default_size Font
- #denominator RPG::Enemy::DropItem
- #description RPG::BaseItem
- dir4 Input
- dir8 Input
- #direction RPG::Event::Page::Graphic
- #direction_fix RPG::Event::Page
- #disable_dashing RPG::Map
- #display_name RPG::Map
- #dispose Plane
- #dispose Bitmap
- #dispose Tilemap
- #dispose Viewport
- #dispose Window
- #dispose Sprite
- #disposed? Bitmap
- #disposed? Window
- #disposed? Viewport
- #disposed? Tilemap
- #disposed? Plane
- #disposed? Sprite
- #drain? RPG::UsableItem::Damage
- #draw_text Bitmap
- #drop_items RPG::Enemy
- #edit_map_id RPG::System
- #effects RPG::UsableItem
- #element_id RPG::UsableItem::Damage
- #elements RPG::System
- #empty Rect
- #encounter_list RPG::Map
- #encounter_step RPG::Map
- #enemy_hp RPG::Troop::Page::Condition
- #enemy_id RPG::Troop::Member
- #enemy_index RPG::Troop::Page::Condition
- #enemy_valid RPG::Troop::Page::Condition
- #equips RPG::Actor
- #equips RPG::System::TestBattler
- #etype_id RPG::EquipItem
- #etypes RPG::System::Terms
- #eval RPG::UsableItem::Damage
- #events RPG::Map
- exist? Font
- #exp RPG::Enemy
- #exp_for_level RPG::Class
- #exp_params RPG::Class
- #expanded RPG::MapInfo
- #face_index RPG::Actor
- #face_name RPG::Actor
- fade RPG::BGS
- fade RPG::BGM
- fade RPG::ME
- fadein Graphics
- fadeout Graphics
- #features RPG::BaseItem
- #fill_rect Bitmap
- #flags RPG::Tileset
- #flags Tilemap
- #flash Viewport
- #flash Sprite
- #flash_color RPG::Animation::Timing
- #flash_data Tilemap
- #flash_duration RPG::Animation::Timing
- #flash_scope RPG::Animation::Timing
- #font Bitmap
- #for_all? RPG::UsableItem
- #for_dead_friend? RPG::UsableItem
- #for_friend? RPG::UsableItem
- #for_one? RPG::UsableItem
- #for_opponent? RPG::UsableItem
- #for_random? RPG::UsableItem
- #for_user? RPG::UsableItem
- #formula RPG::UsableItem::Damage
- #frame RPG::Animation::Timing
- frame_count Graphics
- #frame_max RPG::Animation
- frame_rate Graphics
- frame_reset Graphics
- #frames RPG::Animation
- freeze Graphics
- #game_title RPG::System
- #gameover_me RPG::System
- #get_pixel Bitmap
- #gold RPG::Enemy
- #gradient_fill_rect Bitmap
- #graphic RPG::Event::Page
- #gray Tone
- #green Tone
- #green Color
- #height RPG::Map
- #height Bitmap
- height Graphics
- #height Sprite
- #height Rect
- #height Window
- #hidden RPG::Troop::Member
- #hit_type RPG::UsableItem
- #hue_change Bitmap
- #icon_index RPG::BaseItem
- #id RPG::Event
- #id RPG::Tileset
- #id RPG::CommonEvent
- #id RPG::Animation
- #id RPG::Troop
- #id RPG::BaseItem
- #indent RPG::EventCommand
- #initial_level RPG::Actor
- #initialize RPG::CommonEvent
- #initialize RPG::MoveCommand
- #initialize RPG::Enemy::Action
- #initialize RPG::Troop::Member
- #initialize RPG::System::Terms
- #initialize RPG::EventCommand
- #initialize RPG::Skill
- #initialize Plane
- #initialize RPG::Map::Encounter
- #initialize RPG::Class::Learning
- #initialize RPG::System::Vehicle
- #initialize RPG::Item
- #initialize RPG::Event
- #initialize Color
- #initialize RPG::Enemy::DropItem
- #initialize Sprite
- #initialize Viewport
- #initialize Window
- #initialize RPG::Animation::Frame
- #initialize Table
- #initialize RPG::UsableItem
- #initialize RPG::MoveRoute
- #initialize RPG::AudioFile
- #initialize RPG::EquipItem
- #initialize RPG::Animation::Timing
- #initialize RPG::Event::Page
- #initialize RPG::Troop::Page
- #initialize RPG::BaseItem::Feature
- #initialize RPG::State
- #initialize RPG::Event::Page::Graphic
- #initialize Tilemap
- #initialize RPG::Animation
- #initialize RPG::UsableItem::Effect
- #initialize RPG::UsableItem::Damage
- #initialize RPG::BaseItem
- #initialize Font
- #initialize RPG::System::TestBattler
- #initialize RPG::Tileset
- #initialize RPG::Weapon
- #initialize Bitmap
- #initialize RPG::Troop::Page::Condition
- #initialize Tone
- #initialize RPG::Event::Page::Condition
- #initialize RPG::Enemy
- #initialize RPG::Class
- #initialize RPG::Actor
- #initialize RPG::Map
- #initialize RPG::System
- #initialize RPG::Armor
- #initialize RPG::Troop
- #initialize Rect
- #initialize RPG::MapInfo
- #italic Font
- #item_id RPG::Event::Page::Condition
- #item_valid RPG::Event::Page::Condition
- #itype_id RPG::Item
- #japanese RPG::System
- #key_item? RPG::Item
- #kind RPG::Enemy::DropItem
- last RPG::BGS
- last RPG::BGM
- #learnings RPG::Class
- #level RPG::Class::Learning
- #level RPG::System::TestBattler
- #list RPG::Event::Page
- #list RPG::MoveRoute
- #list RPG::CommonEvent
- #list RPG::Troop::Page
- #load_data Top Level Namespace
- #magical? RPG::UsableItem
- #map_data Tilemap
- #max_level RPG::Actor
- #max_turns RPG::State
- me_fade Audio
- me_play Audio
- me_stop Audio
- #members RPG::Troop
- #menu_ok? RPG::UsableItem
- #message1 RPG::State
- #message1 RPG::Skill
- #message2 RPG::State
- #message2 RPG::Skill
- #message3 RPG::State
- #message4 RPG::State
- #min_turns RPG::State
- #mirror Sprite
- #mode RPG::Tileset
- #move Window
- #move_frequency RPG::Event::Page
- #move_route RPG::Event::Page
- #move_speed RPG::Event::Page
- #move_type RPG::Event::Page
- #mp_cost RPG::Skill
- #msgbox Top Level Namespace
- #msgbox_p Top Level Namespace
- #name RPG::BaseItem
- #name RPG::Animation
- #name RPG::MapInfo
- #name RPG::Event
- #name Font
- #name RPG::CommonEvent
- #name RPG::AudioFile
- #name RPG::Troop
- #name RPG::Tileset
- #need_selection? RPG::UsableItem
- #nickname RPG::Actor
- #none? RPG::UsableItem::Damage
- #note RPG::Tileset
- #note RPG::Map
- #note RPG::BaseItem
- #note RPG::Class::Learning
- #number_of_targets RPG::UsableItem
- #occasion RPG::UsableItem
- #opacity Plane
- #opacity Window
- #opacity Sprite
- #open? Window
- #openness Window
- #opt_display_tp RPG::System
- #opt_draw_title RPG::System
- #opt_extra_exp RPG::System
- #opt_floor_death RPG::System
- #opt_followers RPG::System
- #opt_slip_death RPG::System
- #opt_transparent RPG::System
- #opt_use_midi RPG::System
- #order RPG::MapInfo
- #out_color Font
- #outline Font
- #ox Sprite
- #ox Tilemap
- #ox Viewport
- #ox Plane
- #ox Window
- #oy Viewport
- #oy Tilemap
- #oy Plane
- #oy Window
- #oy Sprite
- #padding Window
- #padding_bottom Window
- #pages RPG::Event
- #pages RPG::Troop
- #parallax_loop_x RPG::Map
- #parallax_loop_y RPG::Map
- #parallax_name RPG::Map
- #parallax_show RPG::Map
- #parallax_sx RPG::Map
- #parallax_sy RPG::Map
- #parallel? RPG::CommonEvent
- #parameters RPG::MoveCommand
- #parameters RPG::EventCommand
- #params RPG::Class
- #params RPG::System::Terms
- #params RPG::Enemy
- #params RPG::EquipItem
- #parent_id RPG::MapInfo
- #party_members RPG::System
- #pattern RPG::Event::Page::Graphic
- #pause Window
- #performance RPG::Weapon
- #performance RPG::Armor
- #physical? RPG::UsableItem
- #pitch RPG::AudioFile
- #play RPG::BGM
- #play RPG::SE
- #play RPG::BGS
- #play RPG::ME
- play_movie Graphics
- #pos RPG::BGM
- #pos RPG::BGS
- #position RPG::Animation
- press? Input
- #price RPG::Item
- #price RPG::EquipItem
- #priority RPG::State
- #priority_type RPG::Event::Page
- #radial_blur Bitmap
- #rating RPG::Enemy::Action
- #recover? RPG::UsableItem::Damage
- #rect Bitmap
- #rect Viewport
- #red Tone
- #red Color
- #region_set RPG::Map::Encounter
- #remove_at_battle_end RPG::State
- #remove_by_damage RPG::State
- #remove_by_restriction RPG::State
- #remove_by_walking RPG::State
- #repeat RPG::MoveRoute
- repeat? Input
- #repeats RPG::UsableItem
- #replay RPG::BGS
- #replay RPG::BGM
- #required_wtype_id1 RPG::Skill
- #required_wtype_id2 RPG::Skill
- #resize Table
- resize_screen Graphics
- #restriction RPG::State
- #rgss_main Top Level Namespace
- #rgss_stop Top Level Namespace
- #save_data Top Level Namespace
- #scope RPG::UsableItem
- #scroll_type RPG::Map
- #scroll_x RPG::MapInfo
- #scroll_y RPG::MapInfo
- #se RPG::Animation::Timing
- se_play Audio
- se_stop Audio
- #self_switch_ch RPG::Event::Page::Condition
- #self_switch_valid RPG::Event::Page::Condition
- #set Rect
- #set Tone
- #set Color
- #set_pixel Bitmap
- setup_midi Audio
- #shadow Font
- #ship RPG::System
- #sign RPG::UsableItem::Damage
- #size Font
- #skill_id RPG::Enemy::Action
- #skill_id RPG::Class::Learning
- #skill_types RPG::System
- #skippable RPG::MoveRoute
- snap_to_bitmap Graphics
- #sounds RPG::System
- #span RPG::Troop::Page
- #specify_battleback RPG::Map
- #speed RPG::UsableItem
- #src_rect Sprite
- #start_map_id RPG::System
- #start_map_id RPG::System::Vehicle
- #start_x RPG::System::Vehicle
- #start_x RPG::System
- #start_y RPG::System
- #start_y RPG::System::Vehicle
- #step_anime RPG::Event::Page
- #steps_to_remove RPG::State
- stop RPG::BGM
- stop RPG::SE
- stop RPG::BGS
- stop RPG::ME
- #stretch_blt Bitmap
- #stype_id RPG::Skill
- #success_rate RPG::UsableItem
- #switch1_id RPG::Event::Page::Condition
- #switch1_valid RPG::Event::Page::Condition
- #switch2_id RPG::Event::Page::Condition
- #switch2_valid RPG::Event::Page::Condition
- #switch_id RPG::Troop::Page::Condition
- #switch_id RPG::CommonEvent
- #switch_valid RPG::Troop::Page::Condition
- #switches RPG::System
- #terms RPG::System
- #test_battlers RPG::System
- #test_troop_id RPG::System
- #text_size Bitmap
- #through RPG::Event::Page
- #tile_id RPG::Event::Page::Graphic
- #tileset_id RPG::Map
- #tileset_names RPG::Tileset
- #timings RPG::Animation
- #title1_name RPG::System
- #title2_name RPG::System
- #title_bgm RPG::System
- #to_hp? RPG::UsableItem::Damage
- #to_mp? RPG::UsableItem::Damage
- #to_screen? RPG::Animation
- #tone Plane
- #tone Window
- #tone Viewport
- #tone Sprite
- #tp_cost RPG::Skill
- #tp_gain RPG::UsableItem
- transition Graphics
- #trigger RPG::CommonEvent
- #trigger RPG::Event::Page
- trigger? Input
- #troop_id RPG::Map::Encounter
- #turn_a RPG::Troop::Page::Condition
- #turn_b RPG::Troop::Page::Condition
- #turn_ending RPG::Troop::Page::Condition
- #turn_valid RPG::Troop::Page::Condition
- #type RPG::UsableItem::Damage
- update Graphics
- #update Viewport
- update Input
- #update Tilemap
- #update Sprite
- #update Window
- #value RPG::BaseItem::Feature
- #value1 RPG::UsableItem::Effect
- #value2 RPG::UsableItem::Effect
- #variable_id RPG::Event::Page::Condition
- #variable_valid RPG::Event::Page::Condition
- #variable_value RPG::Event::Page::Condition
- #variables RPG::System
- #variance RPG::UsableItem::Damage
- #version_id RPG::System
- #viewport Tilemap
- #viewport Plane
- #viewport Window
- #viewport Sprite
- #visible Tilemap
- #visible Viewport
- #visible Window
- #visible Sprite
- #visible Plane
- #volume RPG::AudioFile
- #wait RPG::MoveRoute
- wait Graphics
- #walk_anime RPG::Event::Page
- #wave_amp Sprite
- #wave_length Sprite
- #wave_phase Sprite
- #wave_speed Sprite
- #weapon_types RPG::System
- #weight RPG::Map::Encounter
- #width Sprite
- #width Bitmap
- width Graphics
- #width RPG::Map
- #width Window
- #width Rect
- #window_tone RPG::System
- #windowskin Window
- #wtype_id RPG::Weapon
- #x Rect
- #x RPG::Event
- #x Sprite
- #x RPG::Troop::Member
- #x Window
- #xsize Table
- #y Rect
- #y Window
- #y Sprite
- #y RPG::Event
- #y RPG::Troop::Member
- #ysize Table
- #z Window
- #z Viewport
- #z Plane
- #z Sprite
- #zoom_x Plane
- #zoom_x Sprite
- #zoom_y Plane
- #zoom_y Sprite
- #zsize Table